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Old Jul 21, 2005, 09:37 PM // 21:37   #221
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i think he was being sarcastic...lol
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Old Jul 21, 2005, 09:42 PM // 21:42   #222
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I think it just got nerfed.... I spent the entire day running it, it takes me about 5 minutes to clear the entire area...(just like the video) and i only pulle done gold... and 2 purples... anybody else have anything to comment on this?
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Old Jul 21, 2005, 10:08 PM // 22:08   #223
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Originally Posted by ZD_kusanagi
I think it just got nerfed.... I spent the entire day running it, it takes me about 5 minutes to clear the entire area...(just like the video) and i only pulle done gold... and 2 purples... anybody else have anything to comment on this?
Well I recently got a Max damage War Hammer; Fire Damage; +20% while health is below 50%; and 26 HP. I also received a Max Damage Barbed Long Sword with +15% damage while health is above 50%; req. 8 swordsmanship. However, I sold it for 400k. The guy wanted it mainly for his sword collection. He REALLY wanted the 8 req. I don't think it's been nerfed. But, if you keep repeating yourself the drops will start to diminish. I usually do 4-5 runs and then do something else.
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Old Jul 21, 2005, 11:43 PM // 23:43   #224
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It just got nerfed. I did like 6-7 runs just now and not a single gold. A few days ago I was pulling 8-9 golds in the same amount of runs. Bah. This sucks.
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Old Jul 21, 2005, 11:53 PM // 23:53   #225
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Its not nerfed.

Just got many golds including.

Fiery dragon sword

+ 19% damage while health is below 50%

HP+29

Almost perfect : /
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Old Jul 21, 2005, 11:58 PM // 23:58   #226
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I wonder if they do individual checks on how many times u run a day and base drops off that? I know Diablo 2 does something similar to that.
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Old Jul 22, 2005, 12:41 AM // 00:41   #227
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I think they do. I left the area, did some southern shiverpeaking, then returned, and got one good run - then two crap runs again. So, a couple of runs per day, then.
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Old Jul 22, 2005, 06:25 AM // 06:25   #228
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i got a question about ur build.. wat happens if u dont have 3/1 vamp axe haft? if u have 2/1 can us till do it?
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Old Jul 22, 2005, 06:29 AM // 06:29   #229
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I do em fine with a 2:1
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Old Jul 22, 2005, 12:20 PM // 12:20   #230
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I farm griffons with a very different setup than the one so far; it's probably not as good, but I can take two groups of griffons without risk as long as I remember to click my skills as they run out... As it's a completely different build you guys might find it interesting.

Anyway, I've got a W/Mo with this setup:

---
Healing 7
Smite 8
Protection 0
Strength 9
Sword 9
Tactics 12
---
Live Vicariously
Healing Breeze
Symbol of Wrath
Balthazars Aura
Defensive Stance
Gladiators Defence
Bonettis Defence
Sprint
---
Droknar Gladiator Armor
Max shield
Staff energy +10
Zealous sword, energy steal 1/-1 (not really necessary thanks to Bonettis defence, and the sword doesn't really do any of the damage, the sword is only to charge Bonetti)

I start Live Vicariously, equip the staff, and round up two groups of griffons (and any nearby minotaurs), if any devourers show up I hit sprint - you can outrun minotaurs and devourers but not griffons. I only take two groups of griffon because that gives some marginal if there's adds.

When the mobs surround me, I target a griffon, then in rapid succession hit Gladiators Defence, Balthazars Aura, and Healing Breeze, then switch to sword and shield.

Just when Gladiators Defence runs out (10 seconds), Bonettis has charged, and I click that. When Bonettis runs out, Balthazars Aura is charged, and I click that, then Bonetti again (it will be ready to go immediately).

When Bonetti runs out THIS time, Gladiators is ready to start, so I enable that, and hit first Healing Breeze, then Symbol of Wrath, and, if I need extra healing, Healing Breeze again.

All monsters who were next to me by the start of the battle are now dead, and my health is above 50%. Any griffons holding back will charge in now, if so I run the cycle one more time and they're toast.

I *can* take the bosses, but it takes for ever to whittle them down, so I usually avoid them.

The biggest problem with this tactic is that it's a bit fiddly. Occasionally I will forget to target a griffin with my sword, so Bonettis doesnt charge, and then I'm toast. But as long as I follow the script, I'm in no danger. Latecomers is no problem as I can keep cycling these skills forever; I never run out of energy.

Defensive Stance, you wonder? It doesn't really do any good, it's just a backup if I mis-click and accidentally cancel Gladiators or Bonettis.

EDIT: I also tried changing Sword skill and Strength to zero, and instead bumping Smiting, but I didn't feel it really killed the griffons any faster. Also, having decent strength and sword skill means I can take on casting monsters, like Hydras, reasonably well.

Last edited by Numa Pompilius; Jul 22, 2005 at 12:30 PM // 12:30..
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Old Jul 22, 2005, 01:40 PM // 13:40   #231
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Yah I need to go do something else for a while. In 10 runs I have gotten ONE purple and ONE gold - and the gold was one of those XP scrolls.
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Old Jul 22, 2005, 01:47 PM // 13:47   #232
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Has anyone done a calculation of the XP gained per hour doing the min/griff run versus doing the mountain troll cave run outside the Forge? Putting aside the value of the better drops from the desert run, I'm curious to see which is more efficient. I'm willing to do both for an hour, chart the total XP gained, and post the results. Is anyone else willing to do the same (to increase the sample size)?

The troll run I make is to cast my enchants outside town (so my energy regains during the run up the hill), sprint through the inevitable and annoying group of birds, hope they don't follow me, cast Zealot's just outside the cave, charge in and press buttons rapidly, gather loot, remove enchants, grab the chests only if they are within immediate visual range, then run up to the nearest remaining group of trolls and commit suicide (I do this because I'll rez right next to the door to town and can pop immediately back out again. Mapping back to town can cause you to have to make up to a forty-five second run back out, if you get dropped by the armorer.). The total time for this run is approximately 2.5 minutes. Anyone have a more efficient route?

My Augury run makes sort of an inverted "S" shape. I hook a left at the start of the bowl, pick-up the first group of non-charging min's, sweep up the two or three griff groups along the edge, move to the middle to pick up those couple groups, then turn left to the other edge and pick-up the two groups there (including the boss group). I've only been interrupted by rockshots three or four times using this route and I only have to hit div boon two or three times while gathering the herd. Anyone have a better route they'd care to share?

Anyway, I'll try to gather the XP data and post it this weekend.

Last edited by Lynnrose; Jul 22, 2005 at 01:49 PM // 13:49..
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Old Jul 22, 2005, 04:22 PM // 16:22   #233
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Quote:
Originally Posted by Ryun
Has anyone done a calculation of the XP gained per hour doing the min/griff run versus doing the mountain troll cave run outside the Forge? Putting aside the value of the better drops from the desert run, I'm curious to see which is more efficient. I'm willing to do both for an hour, chart the total XP gained, and post the results. Is anyone else willing to do the same (to increase the sample size)?

The troll run I make is to cast my enchants outside town (so my energy regains during the run up the hill), sprint through the inevitable and annoying group of birds, hope they don't follow me, cast Zealot's just outside the cave, charge in and press buttons rapidly, gather loot, remove enchants, grab the chests only if they are within immediate visual range, then run up to the nearest remaining group of trolls and commit suicide (I do this because I'll rez right next to the door to town and can pop immediately back out again. Mapping back to town can cause you to have to make up to a forty-five second run back out, if you get dropped by the armorer.). The total time for this run is approximately 2.5 minutes. Anyone have a more efficient route?

My Augury run makes sort of an inverted "S" shape. I hook a left at the start of the bowl, pick-up the first group of non-charging min's, sweep up the two or three griff groups along the edge, move to the middle to pick up those couple groups, then turn left to the other edge and pick-up the two groups there (including the boss group). I've only been interrupted by rockshots three or four times using this route and I only have to hit div boon two or three times while gathering the herd. Anyone have a better route they'd care to share?

Anyway, I'll try to gather the XP data and post it this weekend.
Well Griffins are about 2 and a half minutes to gather, and a minute to kill roughly (depends if I'm getting hit). Now it is too easy to keep a scroll of berserker's insight up once you start fighting, and that will get you around 11k exp. Figure a minute back in camp to sell stuff, and repeat. Keeping a berserker's scroll up when doing trolls might be a little tougher because I've noticed they don't like to follow too far so you can't gather as easily. Plus, they all do a disrupting attack which can make for an easy death (depending on your build).
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Old Jul 22, 2005, 04:30 PM // 16:30   #234
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Quote:
Originally Posted by Racthoh
Well Griffins are about 2 and a half minutes to gather, and a minute to kill roughly (depends if I'm getting hit). Now it is too easy to keep a scroll of berserker's insight up once you start fighting, and that will get you around 11k exp. Figure a minute back in camp to sell stuff, and repeat. Keeping a berserker's scroll up when doing trolls might be a little tougher because I've noticed they don't like to follow too far so you can't gather as easily. Plus, they all do a disrupting attack which can make for an easy death (depending on your build).
So does the berserker's scroll stay in effect even while in town or do you have to keep putting a new one on for each run? If going to town doesn't trash the effect of the scroll, does it matter whether you map back to town or run through the door? Even if you have to use a new scroll for each run, that's well worth it in terms of time spent per XP.

Edit: I got berserk and hero scrolls mixed-up. The hero has the flat ten-minute time limit, right? If so, my questions about going to town would apply to it. With regard to the berserker's scroll -- does it take up your off-hand slot? When do you typically apply it during the griffon/min runs? Can you put one up in the middle of combat or is it like doing a salvage or ID (prevented during fighting)?

Last edited by Lynnrose; Jul 22, 2005 at 04:52 PM // 16:52..
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Old Jul 22, 2005, 05:12 PM // 17:12   #235
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Scrolls no longer stack(that is if they used to) the previous scroll will be changed into the most recent one.
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Old Jul 22, 2005, 06:30 PM // 18:30   #236
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Quote:
Originally Posted by Ryun
So does the berserker's scroll stay in effect even while in town or do you have to keep putting a new one on for each run? If going to town doesn't trash the effect of the scroll, does it matter whether you map back to town or run through the door? Even if you have to use a new scroll for each run, that's well worth it in terms of time spent per XP.

Edit: I got berserk and hero scrolls mixed-up. The hero has the flat ten-minute time limit, right? If so, my questions about going to town would apply to it. With regard to the berserker's scroll -- does it take up your off-hand slot? When do you typically apply it during the griffon/min runs? Can you put one up in the middle of combat or is it like doing a salvage or ID (prevented during fighting)?
You can throw it up during the fight which is what I always do. You just double click it while it is in your inventory, so it does not take your offhand spot.

When you return to town, the scroll is lost. Those berserkers scrolls were cheap before, under a platinum. Used to make enough on a griffin run to buy a scroll and have a bit of profit. But, those days are gone now since berserkers are around 2.5 platinum.
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Old Jul 23, 2005, 08:36 AM // 08:36   #237
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id like to thank kalgrath for giving me this build.. it works but i die a lot... iono i just cant stay alive long enough for the 2nd wave of healing hands.. im pretty sure im using skills correctly so i gotta question. is there any other move more effective than vigorous spirit?
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Old Jul 24, 2005, 04:55 PM // 16:55   #238
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I'm having trouble doing this. I followed the OPs build, but after I engage, they kill me because bonetti's takes too long to charge, and if I do get it and start to cyclone, then once healing hands is gone, I can't keep myself up. Is the vampiric add-on a necessity? How much life do you have?
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Old Jul 24, 2005, 05:52 PM // 17:52   #239
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Quote:
Originally Posted by Crimson Knight
I'm having trouble doing this. I followed the OPs build, but after I engage, they kill me because bonetti's takes too long to charge, and if I do get it and start to cyclone, then once healing hands is gone, I can't keep myself up. Is the vampiric add-on a necessity? How much life do you have?
The vampiric is not necessary, IMO, it only makes it worse. What is necessary though, is a +18-20% Longer enchants mod. Trust me, throw that on your axe and you won't have a very hard time doing this trick.
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Old Jul 24, 2005, 05:56 PM // 17:56   #240
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I actually do this fine with a 2:1 haft and no extra enchant. I think its more of a timing issue. Hit cyclone then HH then bonettis then the other buffs then bonettis again to keep you alive a while til cyclone and hh recharge. I use bonettis a lot just to cut down on the damage I take early on as skills are recharging. I tried different combinations and now I usually am successful on 3/4s of my runs pulling the full mob. Only real problem are the rockshots who can disrupt you - but if there is only 1 or 2 usually I can manage that as well.
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